Kamal Shaheer Umer

Dina Chehab

Welcome to Skybound Island, a gripping survival adventure set on a floating island high above the ground. Trapped within steel walls, you must find a way to escape before the next earthquake hits, shaking the island every few minutes and threatening to cause even more destruction. The island’s color scheme is dark and mysterious, with shades of black and blue dominating the environment. Hidden trapdoors and secret areas lie beneath the surface, offering clues and tools that may help you escape. A map is provided, guiding you to various resources scattered across the island. Use your wits to solve puzzles and discover items that will aid your journey to freedom.

Your mission:

  • Survive on the island by finding hidden resources and items.
  • Use the map to locate essential tools and hidden trapdoors that may lead to your escape.
  • Avoid the danger zones caused by frequent earthquakes and the destruction they bring.
  • Solve environmental puzzles and discover secrets that will help you break free from the steel walls.

Types of Interactions in CoSpaces

Object Activation (Click Interaction)
Example:
Players click on a hidden trapdoor, revealing a new area with essential resources or clues.
CoBlocks Logic:
When clicked → Hide (trapdoor) → Show secret area

Movement Interaction
Example:
Players click on different parts of the island to explore areas marked on the map, including resource points and secret areas.
CoBlocks Logic:
When clicked → Move player to location (specified coordinates)

Collecting Resources
Example:
Players gather essential items like food, water, tools, or clues that are scattered around the island.
CoBlocks Logic:
When player is near (resource) → Hide (resource) → Add item to inventory

Environmental Challenges
Example:
Players must avoid areas where earthquakes are about to strike by observing subtle visual clues and making quick decisions.
CoBlocks Logic:
When near earthquake zone → Start timer (10 seconds) → If timer = 0 → Trigger environmental damage or movement restrictions

NPC Assistance
Example:
While no other species are on the island, players may come across mysterious symbols or writings left behind by previous explorers, offering clues about hidden escape routes.
CoBlocks Logic:
When player is near (symbol) → Say "This symbol hints at a secret trapdoor in the south corner." → Show clue

Timed Escape Challenges
Example:
Players must complete certain tasks or reach safe zones before an earthquake strikes, risking their ability to explore further.
CoBlocks Logic:
When task starts → Start timer (180 seconds) → If timer = 0 → Trigger earthquake warning

Sound Effects and Atmosphere
Example:
Players will hear soothing bird chirps as they explore the island, adding to the calm ambiance before the next quake. The sound of distant rumbling will warn them of an incoming earthquake.
CoBlocks Logic:
When near quake zone → Play sound "rumble"
When exploring island → Play sound "birds chirping"

Suggested Interactions

  • Resource Collection
    Players collect items like tools, food, and water, scattered throughout the island in specific areas.

  • Environmental Exploration
    Players use the map to locate hidden resources and navigate through secret doors or trapdoors. Exploration is essential to uncover all the clues to escape.

  • Earthquake Avoidance
    Earthquakes happen every few minutes, so players need to anticipate and avoid areas that are about to be affected by seismic activity.

  • Timed Tasks
    Players must complete specific tasks, like gathering resources or unlocking secret areas, before the next earthquake hits.

  • Dynamic Environment
    As players find resources or solve puzzles, new areas of the island may open up, revealing hidden pathways or potential escape routes.

  • Ambient Sound Design
    The island is calm, with birds chirping in the background, but the sound of earthquakes and distant rumbling will periodically cut through the tranquility to heighten the tension.

  • Puzzle Solving
    Players may encounter locked doors or gates that can only be opened by finding hidden clues or using specific tools, all leading to their escape.

Almalki Qusai

Dina Chehab

Prompt:

Welcome to Skyward City, a thrilling futuristic adventure set in a towering metropolis with flying cars, towering white skyscrapers, and cutting-edge technology. As a curious explorer, your mission is to navigate this futuristic city, discovering new technologies, upgrading your abilities, and interacting with advanced robots. The sky is full of flying cars, and hidden within the structures, you’ll find upgrades to enhance your wings, making you stronger and faster. Your task is to explore, solve puzzles, and meet residents inside towering buildings to uncover secrets and unlock new areas of the city.

Your mission:

  • Discover hidden upgrades to enhance your abilities and make your wings stronger.
  • Explore the city and interact with NPCs to learn more about the futuristic world.
  • Solve puzzles to unlock new areas and technologies.
  • Complete various challenges to enhance your flying abilities and progress through the game.

Types of Interactions in CoSpaces

Object Activation (Click Interaction)
Example:
Players click on a hidden tech upgrade, revealing a new enhancement for their wings.
CoBlocks Logic:
When clicked → Hide (upgrade) → Add wings enhancement

Movement Interaction
Example:
Players click a direction button to navigate the city through flying cars and tall buildings.
CoBlocks Logic:
When clicked → Move player forward by X meters

Collecting Upgrades
Example:
Players collect wings enhancements and tools by flying through resource points in the city.
CoBlocks Logic:
When player is near (upgrade) → Hide (upgrade) → Add 1 to inventory

NPC Interaction
Example:
Players approach an NPC who shares valuable info about hidden technologies or upgrades.
CoBlocks Logic:
When player is near (NPC) → Say "There's an upgrade hidden in the east tower!" → Show clue

Timed Challenge
Example:
Players must reach a specific building before their energy runs out or else they'll lose their ability to fly.
CoBlocks Logic:
When game starts → Start timer (120 seconds) → If timer = 0 → Reduce flying ability

Avoiding Obstacles
Example:
Players avoid flying cars and other obstacles while navigating the city.
CoBlocks Logic:
When player is near (obstacle) → If puzzle solved → Obstacle disappears

Sound Effects in Key Moments
Example:
During flight or when discovering upgrades, sound effects such as whooshing wind or robotic noises play.
CoBlocks Logic:
When upgrade found → Play sound "upgrade acquired"

Suggested Interactions

  • Resource Collection
    Players collect flying upgrades, tech enhancements, and tools scattered throughout the city to improve their abilities and progress.

  • NPC Assistance
    Players meet NPCs who offer quests, information, or help in discovering new locations and upgrades.

  • Puzzle Challenges
    Players solve puzzles related to futuristic technologies to unlock new parts of the city or gain new abilities.

  • Obstacle Avoidance
    Instead of combat, players face obstacles like flying cars, buildings, and weather conditions and must find ways to overcome them with strategy or agility.

  • Timed Flight Challenges
    Players must complete flying tasks within a time limit or risk running out of fuel or missing out on important upgrades.

  • Dynamic City Changes
    As players progress, parts of the city evolve or unlock, allowing new areas to explore or new flying paths to take.

  • Immersive Sound Design
    The game features ambient city noises, like the hum of flying cars, and sounds during key moments to create an immersive atmosphere.

  • Educational Element
    Include futuristic concepts and technologies, teaching players about how urban environments might evolve, what flying cars could be like, or how robotics will play a role in future cities.

Ali Abedelrahman

Dina Chehab

Prompt:

Welcome to Desert Quest, a challenging adventure set in a scorching desert where food and water are scarce, and survival depends on your ability to outsmart the environment. You, a clever explorer, are on a mission to navigate the harsh desert landscape, fend off hostile creatures, and gather essential resources to move forward. Along the way, you will encounter friendly NPCs who can help you by sharing knowledge or offering valuable items. Use strategy, problem-solving, and negotiation to overcome obstacles and earn rewards. Sounds play only during battles, adding to the intensity of each encounter. (no fights, maybe dealing with samll animal creatures instead of people)

Your mission:

  • Outsmart enemies using clever tactics or negotiation.

  • Gather essential resources such as food, water, and tools.

  • Interact with NPCs to gain valuable information or help.

  • Solve puzzles and challenges to progress through the desert.

  • Complete the journey and survive the harsh conditions.

Types of Interactions in CoSpaces

Object Activation (Click Interaction)

  • Example:
    Players click on a hidden well, and it reveals water, which adds to their resource count.

  • CoBlocks Logic:
    When clicked → Hide (well) → Add 1 to water count

Movement Interaction

  • Example:
    Players click a direction button to move through different areas of the desert.

  • CoBlocks Logic:
    When clicked → Move player forward by X meters

Collecting Resources

  • Example:
    Players collect food and water by approaching resource points.

  • CoBlocks Logic:
    When player is near (resource) → Hide (resource) → Add 1 to inventory

NPC Interaction

  • Example:
    Players approach an NPC who shares a clue about hidden resources.

  • CoBlocks Logic:
    When player is near (NPC) → Say "There’s a hidden well to the north!"→ Show clue

Timed Challenge

  • Example:
    Players must find water within a set time limit before dehydration sets in.

  • CoBlocks Logic:
    When game starts → Start timer (120 seconds) → If timer = 0 → Reduce health

Enemy Avoidance

  • Example:
    Players avoid enemies by solving puzzles or using stealth to sneak past them.

  • CoBlocks Logic:
    When player is near (enemy) → If puzzle solved → Enemy disappears

Sound Effects in Fights

  • Example:
    During battles or tense moments, sound effects such as clashing or environmental noises play.

  • CoBlocks Logic:
    When battle starts → Play sound "battle start"

Suggested Interactions

  1. Resource Collection
    Players gather food, water, and tools scattered throughout the desert to survive and progress.

  2. NPC Assistance
    Players meet NPCs who provide hints, offer items, or give quests. For example, an NPC might give a map to a hidden oasis.

  3. Puzzle Challenges
    Players solve puzzles to unlock new areas or disable traps. For instance, solving a pattern puzzle might open a hidden passage.

  4. Enemy Avoidance with Strategy
    Instead of focusing on combat, players can find creative ways to outsmart enemies. This could involve using stealth, setting traps, or solving puzzles to bypass danger.

  5. Timed Survival Challenges
    Players must complete tasks within a time limit to avoid running out of essential resources like water.

  6. Dynamic Environment Changes
    As players gather resources or complete objectives, the environment might change. For example, finding a water source could make nearby plants grow, opening new paths.

  7. Immersive Sound Design
    Instead of continuous music, the game features ambient desert sounds such as wind and sand movement. Sound effects play during battles and key moments to heighten tension.

  8. Educational Element
    Incorporate facts about desert survival, such as how to find water, stay cool, or recognize dangerous creatures. Players can learn while having fun.

  9. Final Goal
    The ultimate objective is to gather enough resources and information to reach a safe haven, completing the quest and surviving the harsh desert environment.

Zoulghina Youssuf

Dina Chehab

Prompt:

Welcome to Ocean Escape, an eerie adventure set in the depths of an abandoned underwater world. Once a bustling waterpark, now submerged and forgotten, it lies in silence. You, a brave diver, must explore the ruins, solve puzzles, and find a way to escape before your oxygen runs out. As you navigate through the dark, silent corridors, interact with objects and use your wits to unlock hidden pathways. There is no music, only the sounds of water and your own movements.

Your mission:

  • Solve intricate puzzles scattered throughout the underwater park.

  • Find hidden items that help you unlock doors and progress.

  • Avoid environmental hazards such as collapsing debris.

  • Escape before your oxygen runs out!

Types of Interactions in CoSpaces

Object Activation (Click Interaction)

  • Example:
    Players click on a control panel, and it activates, opening a hidden door.

  • CoBlocks Logic:
    When clicked → Open door → Play sound "creak"

Movement Interaction

  • Example:
    Players click a swim button to move their character through narrow passages.

  • CoBlocks Logic:
    When clicked → Move player forward by X meters

Collecting Items

  • Example:
    Players collect keys or tools needed to solve puzzles by swimming near them.

  • CoBlocks Logic:
    When player is near (item) → Hide (item) → Add 1 to inventory

Timed Challenge

  • Example:
    Players must complete all tasks before their oxygen runs out.

  • CoBlocks Logic:
    When game starts → Start timer (120 seconds) → If timer = 0 → End game

Hazard Interaction

  • Example:
    Players must avoid falling debris or toxic leaks. If they get too close, health decreases.

  • CoBlocks Logic:
    When player is near (hazard) → Reduce health by 1

Unlocking Pathways

  • Example:
    Players solve a puzzle to unlock a sealed door leading to the next area.

  • CoBlocks Logic:
    When puzzle solved → Open door

Dynamic Sounds

  • Example:
    Underwater sounds play continuously, with interaction-specific sound effects for opening doors, collecting items, or hitting hazards.

  • CoBlocks Logic:
    When object activated → Play sound "bubble burst"

Suggested Interactions

  1. Puzzle Solving
    Players encounter various puzzles, such as aligning symbols or finding hidden switches, to progress through the underwater park.

  2. Hidden Item Collection
    Players collect hidden keys, oxygen tanks, and tools needed to escape. Each item adds to their inventory and can be used to unlock new areas.

  3. Hazard Avoidance
    Players must carefully maneuver around hazards such as falling debris, broken machinery, or toxic leaks. Contact with hazards reduces health or slows progress.

  4. Timer-Based Challenge
    Players race against a timer representing their oxygen supply. Completing tasks quickly is essential to survival.

  5. Environmental Changes
    Solving certain puzzles or clearing areas causes the environment to change—for example, clearing debris opens new pathways or stops leaks.

  6. Immersive Sound Design
    Instead of music, the game features ambient underwater sounds. Interaction-specific sound effects, such as creaks, bubbles, and metal clinks, enhance the immersive experience.

  7. Escape Goal
    The ultimate objective is to find a way out of the submerged waterpark before time runs out. Successfully escaping rewards players with a final cutscene or a congratulatory message.

SYRIANI KENZO

Dina Chehab

Prompt:

Welcome to Jungle Dash, a thrilling adventure set in a vibrant jungle bursting with lush green and bright yellow hues. The jungle is full of life, with towering trees, hidden treasures, and exciting obstacles. You, a daring explorer, must race through the jungle, collecting coins and hidden items to boost your score. But watch out—there are obstacles in your way! With upbeat music keeping the energy high, your goal is to beat your best time in each run.

Your mission:

  • Collect as many coins as possible to improve your score.

  • Find hidden jungle items to unlock special bonuses.

  • Avoid obstacles by jumping or maneuvering around them.

  • Complete the run before the timer runs out and try to set a new personal record!

Types of Interactions in CoSpaces

Object Activation (Click Interaction)

  • Example:
    Players click on a hidden item, and it gets added to their inventory.

  • CoBlocks Logic:
    When clicked → Hide (item) → Add 1 to score

Movement Interaction

  • Example:
    Players click a jump button to make their character jump over obstacles.

  • CoBlocks Logic:
    When clicked → Move player up by Y meters

Collecting Coins

  • Example:
    Players collect coins by running near them.

  • CoBlocks Logic:
    When player is near (coin) → Hide (coin) → Add 1 to score

Timed Challenge

  • Example:
    Players must complete the run within a set time limit.

  • CoBlocks Logic:
    When run starts → Start timer (60 seconds) → If timer = 0 → End game

Obstacle Interaction

  • Example:
    Players hit an obstacle, which slows them down or reduces their score.

  • CoBlocks Logic:
    When player is near (obstacle) → Reduce speed or Subtract 1 from score

Speed Boosts

  • Example:
    Players collect a special item that temporarily increases their speed.

  • CoBlocks Logic:
    When player is near (boost) → Increase speed by X for Y seconds

Dynamic Sounds

  • Example:
    Upbeat music plays throughout the game, and sound effects trigger when players collect coins or hit obstacles.

  • CoBlocks Logic:
    When coin collected → Play sound "coin pickup"

Suggested Interactions

  1. Coin Collection
    Players collect coins scattered throughout the jungle. Each coin adds points to the player’s score.

  2. Hidden Items
    Hidden jungle items can be collected to unlock special rewards or increase the score multiplier.

  3. Obstacle Navigation
    Players must jump over or maneuver around obstacles like fallen trees, rocks, or rivers.

  4. Speed Boost Zones
    Special zones or items give the player a temporary speed boost, helping them beat the timer.

  5. Timer-Based Challenge
    Players race against a timer. The faster they complete the run, the higher their score multiplier.

  6. High-Energy Music
    Upbeat jungle-themed music plays continuously, with sound effects for collecting coins, hitting obstacles, and finishing the run.

  7. Personal Best Records
    Players can try to beat their own best time, adding a competitive element to the game.

ALTURKISTANI ABDULAZIZ

Dina Chehab

Prompt:

Welcome to VirusVoid, a dystopian city abandoned by its population after a devastating virus outbreak. The city is dark, desolate, and filled with toxic air. The few remaining survivors are desperately trying to contain the virus by cleaning and decontaminating key areas. You, a stealthy wanderer immune to the virus but vulnerable to its aggressive forms, must navigate the dangerous environment, avoid moving virus blobs, and assist in restoring small safe zones.

Your mission:

  • Avoid detection by virus blobs that roam the city.

  • Help clean and decontaminate areas to create safe zones.

  • Collect rare anti-virus components hidden throughout the city.

  • Survive by hiding and moving carefully through dark alleyways and abandoned buildings.

Types of Interactions in CoSpaces

Object Activation (Click Interaction)

  • Example:
    Players click on a cleaning device, and it activates, decontaminating a specific area.

  • CoBlocks Logic:
    When clicked → Say "Cleaning in progress..." → Change object color to indicate cleanliness

Movement Interaction

  • Example:
    Players click a switch to open a hidden door or activate a lift.

  • CoBlocks Logic:
    When clicked → Move object (door/lift) by X meters

Avoidance Mechanic

  • Example:
    Players must avoid virus blobs that move around the city. If a player gets too close, the game ends or health decreases.

  • CoBlocks Logic:
    When player is near (virus blob) → End game or Reduce health by 1

Collecting Items

  • Example:
    Players collect rare anti-virus components by walking near them.

  • CoBlocks Logic:
    When player is near (item) → Hide (item) → Add 1 to score

Dialogue Interaction

  • Example:
    Players approach a radio or communication device and hear a distress message.

  • CoBlocks Logic:
    When player is near (radio) → Say "Emergency broadcast: Survivors needed at Sector 3!"

Changing Environment

  • Example:
    Decontaminating areas makes them lighter and less toxic.

  • CoBlocks Logic:
    When score = 3 → Change background color to lighter tone → Play calming sound

Teleportation

  • Example:
    Players step on a glowing platform to teleport to a new sector of the city.

  • CoBlocks Logic:
    When player is near (platform) → Move player to (new location)

Timed Challenges

  • Example:
    Players must clean a contaminated area within a set time limit.

  • CoBlocks Logic:
    When clicked → Start timer (30 seconds) → If timer = 0 and task incomplete → End game

Suggested Interactions

  1. Virus Blobs
    Moving virus blobs serve as enemies that the player must avoid. If they touch a player, health decreases or the game ends.

  2. Decontamination Tasks
    Players must activate decontamination devices to clean specific areas. Once cleaned, the areas become lighter and less dangerous.

  3. Resource Collection
    Players collect anti-virus components scattered across the city. These components can unlock new areas or tools.

  4. Safe Zones
    After completing tasks in certain areas, safe zones are created where players can regain health or unlock new abilities.

  5. Dynamic Sounds
    The game features eerie and scary background sounds. As players clean areas, the sounds can change to something more calming, signaling progress.

  6. Stealth Mechanic
    Players can hide behind objects to avoid detection by virus blobs. If they stay hidden for a certain time, the blob moves away.

  7. Survival Elements
    Introduce limited health and a survival aspect where players must find resources to stay alive while navigating the city.

ABUABDOU KHALIL

Dina Chehab

Prompt:

Welcome to RobotCity, a dazzling metropolis where robots and humans live in harmony! You, a young innovator, have just arrived in the city to join the grand mission: helping robots make the city run smarter, faster, and better. Explore vibrant streets lit by neon lights, interact with helpful robots, and complete tasks to keep the city running smoothly. 

Your mission:

  • Help repair malfunctioning robots.
  • Discover hidden areas with unique robot challenges.

Types of Interactions in CoSpaces

  1. Object Activation (Click Interaction)

    • Example:
      Players click on a robot, and the robot plays a sound or gives a task.
    • CoBlocks Logic:
      • When clicked → Say "Hello! Can you help me fix this?" → Play sound
  2. Movement Interaction

    • Example:
      A player clicks a button, and a door opens or a platform moves.
    • CoBlocks Logic:
      • When clicked → Move object (platform/door) by X meters
  3. Collecting Items

    • Example:
      Players pick up energy cells or repair kits by walking near them.
    • CoBlocks Logic:
      • When player is near (item) → Hide (item) → Add 1 to score
  4. Dialogue Interaction

    • Example:
      Players approach a robot, and it starts a conversation.
    • CoBlocks Logic:
      • When player is near (robot) → Say "I need help fixing the power!"
  5. Changing Environment

    • Example:
      Completing a task makes the city more colorful or changes the background music.
    • CoBlocks Logic:
      • When score = 5 → Change background color → Play new music
  6. Teleportation

    • Example:
      Players step on a glowing platform and teleport to a new part of the city.
    • CoBlocks Logic:
      • When player is near (platform) → Move player to (new location)
  7. Timed Challenges

    • Example:
      Players must complete a task within a set time limit.
    • CoBlocks Logic:
      • When clicked → Start timer (30 seconds) → If timer = 0 → End game

Suggested Interactions 

  1. Robot Helpers
    Clicking on a robot can trigger dialogue, sounds, and tasks like collecting parts or solving puzzles.

  2. Dynamic Color Changes
    Completing tasks could trigger color changes in the city’s buildings or streets, adding vibrancy.

  3. Energy Collection
    Players can collect glowing energy orbs to power different parts of the city.

  4. Efficiency Boost
    After completing enough tasks, players can unlock speed boosts or flying abilities to navigate the city faster.