ALTURKISTANI ABDULAZIZ

Dina Chehab

Prompt:

Welcome to VirusVoid, a dystopian city abandoned by its population after a devastating virus outbreak. The city is dark, desolate, and filled with toxic air. The few remaining survivors are desperately trying to contain the virus by cleaning and decontaminating key areas. You, a stealthy wanderer immune to the virus but vulnerable to its aggressive forms, must navigate the dangerous environment, avoid moving virus blobs, and assist in restoring small safe zones.

Your mission:

  • Avoid detection by virus blobs that roam the city.

  • Help clean and decontaminate areas to create safe zones.

  • Collect rare anti-virus components hidden throughout the city.

  • Survive by hiding and moving carefully through dark alleyways and abandoned buildings.

Types of Interactions in CoSpaces

Object Activation (Click Interaction)

  • Example:
    Players click on a cleaning device, and it activates, decontaminating a specific area.

  • CoBlocks Logic:
    When clicked → Say "Cleaning in progress..." → Change object color to indicate cleanliness

Movement Interaction

  • Example:
    Players click a switch to open a hidden door or activate a lift.

  • CoBlocks Logic:
    When clicked → Move object (door/lift) by X meters

Avoidance Mechanic

  • Example:
    Players must avoid virus blobs that move around the city. If a player gets too close, the game ends or health decreases.

  • CoBlocks Logic:
    When player is near (virus blob) → End game or Reduce health by 1

Collecting Items

  • Example:
    Players collect rare anti-virus components by walking near them.

  • CoBlocks Logic:
    When player is near (item) → Hide (item) → Add 1 to score

Dialogue Interaction

  • Example:
    Players approach a radio or communication device and hear a distress message.

  • CoBlocks Logic:
    When player is near (radio) → Say "Emergency broadcast: Survivors needed at Sector 3!"

Changing Environment

  • Example:
    Decontaminating areas makes them lighter and less toxic.

  • CoBlocks Logic:
    When score = 3 → Change background color to lighter tone → Play calming sound

Teleportation

  • Example:
    Players step on a glowing platform to teleport to a new sector of the city.

  • CoBlocks Logic:
    When player is near (platform) → Move player to (new location)

Timed Challenges

  • Example:
    Players must clean a contaminated area within a set time limit.

  • CoBlocks Logic:
    When clicked → Start timer (30 seconds) → If timer = 0 and task incomplete → End game

Suggested Interactions

  1. Virus Blobs
    Moving virus blobs serve as enemies that the player must avoid. If they touch a player, health decreases or the game ends.

  2. Decontamination Tasks
    Players must activate decontamination devices to clean specific areas. Once cleaned, the areas become lighter and less dangerous.

  3. Resource Collection
    Players collect anti-virus components scattered across the city. These components can unlock new areas or tools.

  4. Safe Zones
    After completing tasks in certain areas, safe zones are created where players can regain health or unlock new abilities.

  5. Dynamic Sounds
    The game features eerie and scary background sounds. As players clean areas, the sounds can change to something more calming, signaling progress.

  6. Stealth Mechanic
    Players can hide behind objects to avoid detection by virus blobs. If they stay hidden for a certain time, the blob moves away.

  7. Survival Elements
    Introduce limited health and a survival aspect where players must find resources to stay alive while navigating the city.