Almalki Qusai

Dina Chehab

Prompt:

Welcome to Skyward City, a thrilling futuristic adventure set in a towering metropolis with flying cars, towering white skyscrapers, and cutting-edge technology. As a curious explorer, your mission is to navigate this futuristic city, discovering new technologies, upgrading your abilities, and interacting with advanced robots. The sky is full of flying cars, and hidden within the structures, you’ll find upgrades to enhance your wings, making you stronger and faster. Your task is to explore, solve puzzles, and meet residents inside towering buildings to uncover secrets and unlock new areas of the city.

Your mission:

  • Discover hidden upgrades to enhance your abilities and make your wings stronger.
  • Explore the city and interact with NPCs to learn more about the futuristic world.
  • Solve puzzles to unlock new areas and technologies.
  • Complete various challenges to enhance your flying abilities and progress through the game.

Types of Interactions in CoSpaces

Object Activation (Click Interaction)
Example:
Players click on a hidden tech upgrade, revealing a new enhancement for their wings.
CoBlocks Logic:
When clicked → Hide (upgrade) → Add wings enhancement

Movement Interaction
Example:
Players click a direction button to navigate the city through flying cars and tall buildings.
CoBlocks Logic:
When clicked → Move player forward by X meters

Collecting Upgrades
Example:
Players collect wings enhancements and tools by flying through resource points in the city.
CoBlocks Logic:
When player is near (upgrade) → Hide (upgrade) → Add 1 to inventory

NPC Interaction
Example:
Players approach an NPC who shares valuable info about hidden technologies or upgrades.
CoBlocks Logic:
When player is near (NPC) → Say "There's an upgrade hidden in the east tower!" → Show clue

Timed Challenge
Example:
Players must reach a specific building before their energy runs out or else they'll lose their ability to fly.
CoBlocks Logic:
When game starts → Start timer (120 seconds) → If timer = 0 → Reduce flying ability

Avoiding Obstacles
Example:
Players avoid flying cars and other obstacles while navigating the city.
CoBlocks Logic:
When player is near (obstacle) → If puzzle solved → Obstacle disappears

Sound Effects in Key Moments
Example:
During flight or when discovering upgrades, sound effects such as whooshing wind or robotic noises play.
CoBlocks Logic:
When upgrade found → Play sound "upgrade acquired"

Suggested Interactions

  • Resource Collection
    Players collect flying upgrades, tech enhancements, and tools scattered throughout the city to improve their abilities and progress.

  • NPC Assistance
    Players meet NPCs who offer quests, information, or help in discovering new locations and upgrades.

  • Puzzle Challenges
    Players solve puzzles related to futuristic technologies to unlock new parts of the city or gain new abilities.

  • Obstacle Avoidance
    Instead of combat, players face obstacles like flying cars, buildings, and weather conditions and must find ways to overcome them with strategy or agility.

  • Timed Flight Challenges
    Players must complete flying tasks within a time limit or risk running out of fuel or missing out on important upgrades.

  • Dynamic City Changes
    As players progress, parts of the city evolve or unlock, allowing new areas to explore or new flying paths to take.

  • Immersive Sound Design
    The game features ambient city noises, like the hum of flying cars, and sounds during key moments to create an immersive atmosphere.

  • Educational Element
    Include futuristic concepts and technologies, teaching players about how urban environments might evolve, what flying cars could be like, or how robotics will play a role in future cities.