Zoulghina Youssuf

Dina Chehab

Prompt:

Welcome to Ocean Escape, an eerie adventure set in the depths of an abandoned underwater world. Once a bustling waterpark, now submerged and forgotten, it lies in silence. You, a brave diver, must explore the ruins, solve puzzles, and find a way to escape before your oxygen runs out. As you navigate through the dark, silent corridors, interact with objects and use your wits to unlock hidden pathways. There is no music, only the sounds of water and your own movements.

Your mission:

  • Solve intricate puzzles scattered throughout the underwater park.

  • Find hidden items that help you unlock doors and progress.

  • Avoid environmental hazards such as collapsing debris.

  • Escape before your oxygen runs out!

Types of Interactions in CoSpaces

Object Activation (Click Interaction)

  • Example:
    Players click on a control panel, and it activates, opening a hidden door.

  • CoBlocks Logic:
    When clicked → Open door → Play sound "creak"

Movement Interaction

  • Example:
    Players click a swim button to move their character through narrow passages.

  • CoBlocks Logic:
    When clicked → Move player forward by X meters

Collecting Items

  • Example:
    Players collect keys or tools needed to solve puzzles by swimming near them.

  • CoBlocks Logic:
    When player is near (item) → Hide (item) → Add 1 to inventory

Timed Challenge

  • Example:
    Players must complete all tasks before their oxygen runs out.

  • CoBlocks Logic:
    When game starts → Start timer (120 seconds) → If timer = 0 → End game

Hazard Interaction

  • Example:
    Players must avoid falling debris or toxic leaks. If they get too close, health decreases.

  • CoBlocks Logic:
    When player is near (hazard) → Reduce health by 1

Unlocking Pathways

  • Example:
    Players solve a puzzle to unlock a sealed door leading to the next area.

  • CoBlocks Logic:
    When puzzle solved → Open door

Dynamic Sounds

  • Example:
    Underwater sounds play continuously, with interaction-specific sound effects for opening doors, collecting items, or hitting hazards.

  • CoBlocks Logic:
    When object activated → Play sound "bubble burst"

Suggested Interactions

  1. Puzzle Solving
    Players encounter various puzzles, such as aligning symbols or finding hidden switches, to progress through the underwater park.

  2. Hidden Item Collection
    Players collect hidden keys, oxygen tanks, and tools needed to escape. Each item adds to their inventory and can be used to unlock new areas.

  3. Hazard Avoidance
    Players must carefully maneuver around hazards such as falling debris, broken machinery, or toxic leaks. Contact with hazards reduces health or slows progress.

  4. Timer-Based Challenge
    Players race against a timer representing their oxygen supply. Completing tasks quickly is essential to survival.

  5. Environmental Changes
    Solving certain puzzles or clearing areas causes the environment to change—for example, clearing debris opens new pathways or stops leaks.

  6. Immersive Sound Design
    Instead of music, the game features ambient underwater sounds. Interaction-specific sound effects, such as creaks, bubbles, and metal clinks, enhance the immersive experience.

  7. Escape Goal
    The ultimate objective is to find a way out of the submerged waterpark before time runs out. Successfully escaping rewards players with a final cutscene or a congratulatory message.