Transitopia 2.0 - Grade 9

3D Designs


Now that you have your car profile sketch, it’s time to bring it to life in Tinkercad (or other software)! Follow these steps to transform your 2D concept into a 3D model:

1. Base Structure

  • Start with a rectangular shape as the main body of your car.
  • Use the scale tool to match the proportions of your sketch.

2. Shaping the Body

  • Use wedges and cylinders to carve out curves and aerodynamic features.
  • Utilize the hole tool to cut out sections for windows and wheel wells.
  • Experiment with rounding edges by combining different shapes.

3. Adding Details

  • Insert cylinders for wheels, making sure they align with your design.
  • Add a roof, spoilers, or vents based on your concept.
  • Use smaller shapes to create lights, grilles, or other features.

4. Final Adjustments

  • Group your shapes to create a single, cohesive model.
  • Double-check proportions and symmetry.
  • If needed, refine any details to match your original vision.

Once complete, export your 3D model and prepare it for 3D printing

3D Printing

Dina Chehab

3D Printing

Introduction to 3D Printing

Aaron Laniosz

 

Transitopia I 15 hours 

Introduction
1 hrs

  • Welcome to NuVu!

  • Design Brief

  •  Intro Activity

Context Research Part 1
1 hr

  • Research a Transit System

Context Research Part 2 
30min

Skill Lab
40min
  •  Renewable Energy Research

  • Mechanims (Introduce Prototyping + Safety)


Brainstorming 
Concept Thesis & Sketching 
1hr
  • Brainstorm

  • Sketching


Skill Lab
1 hr
(could be at the end if we want to go faster)


  • AI Worlds

Prototypes
2hrs


  • Sketching and Sketch Modeling

Mid-Review Presentation
1hr


  • Presentations and Critique

Skill Lab: Electronics (optional)
2 hours

  • Basics of electronics

  • Arduino Tutorial (optional)


Digital Fab
3hr



  • 3d Model and 3D printing



Final Presentation Prep 
1hr
Students prepare their presentations using the template, they document missing work and rehearse their oral presentation

Final Presentation

1hr


  • Final Presentation Slideshow and Project Statement Preparation
  • Feedback and Critique


In Transit

Jiyoo Jye

CAR DESIGN

RESEARCH

Description 

Before designing cars, we will first research car design examples that we like. We can draw inspiration from these cars for the design of our own.  

Instructions 

We will search the internet to find representative images of your favorite cars. Be sure to find images that show the characteristics that you can draw inspiration from. Saving these images, we will verbally present to the rest of the class how this car can inspire your design. 

Deliverables

A collection of pictures of your inspiration car to support a 1-2 minute verbal presentation. 

SKETCHING

PROFILES

Block Profile Template.pdf

Description 

Before you dive into shaping our models, we should first explore what possible shapes we can choose to design. Each person will develop three possible options, then through group discussion and critique, we will chose the one design that we will create. 

Instructions 

Each person should receive a printed template of three blocks to draw overtop of. Remember your inspiration and feel free to search for more inspiration and you sketch. Start with light pencil lines and then darken in with marker once you have your profiles. You can hatch with pencil the areas that you will cut away. 

Deliverables 

Each person should have three distinct designs to choose from drawn out in marker at the end of the activity. 

Alef Model A : Electric flying car

Dina Chehab

.

Low-fidelity Prototypes

Description 

Now that we've explored the possible futures and developed strong project ideas, it's time to create your first prototypes (remember: prototypes are rapidly-made models created with easily-manipulative materials that demonstrate the simplest version of your idea in physical form). 

 This is an opportunity to test out design shapes, sizes, and techniques of making before we create our final prototypes!  

Instructions 

Begin by sketching the pieces needed to construct your project. Then assemble the materials needed and create quick mock-ups in paper and cardboard.

Deliverables

Photograph your sketches and cardboard prototypes and assemble them in your Design Journal to record your first creations. Add your thesis statement to the description in your Journal. 

Feedback and Critique

Prompt

Feedback is a crucial step in the design process, as it exposes you to new ideas, methods, and techniques for developing your ideas further. Continuous feedback throughout the design process also creates a collaborative studio culture, where ideas are shared across projects, which leads to more exciting, developed, and innovative ideas!

Estimated Time: 60min

Instructions

  1. As a class review the Guide for Giving Feedback: (10min)

    • Feedback should never have mean intentions! You can be positive and critical at the same time.

    • Be as specific as you can.

    • What kind of feedback would you find helpful if it were your project? Try to give the type of feedback that you would like to receive.

    • Always elaborate with WHY. Instead of just saying, "your idea is great," explain what part of their project you like and why you think it is interesting.

    • Ask questions! If something doesn't make sense to you, ask a question about that part of the project or idea. This is a great method for getting someone to think about new ideas, different perspectives, and new approaches.

  2. We will have a class discussion about each project, you will also participate by giving feedback to their peers. Make sure you have a presentation that includes photos of your site, inspiration photos, your sketches and prototypes. (30min)

  3. Begin by reflecting on the feedback you received and engage in a discussion with your partner, considering the following questions: Which suggestions from the feedback will you keep and incorporate into your design? What suggestions will you think about and transform to align with your concept? Are there any suggestions that you've decided to discard? Explain why. (10min)

  4. Next, with your partner and the support of your instructor, decide on a single final project you'd like to create together. Let your teacher know when you decide on your idea to discuss it with them. They will provide feedback and help you move forward. (10min)

Deliverables

  • Post any refinement ideas/sketches in the response tab