Transitopia 2.0 - Grade 9

Concept

Thesis

Prompt

First, students will work in their project groups to generate initial ideas about their concept in the form of sketches. Then, they will write their concept thesis and draw a storyboard about how your transport works.

Instructions

Part 1:In your group, finalize your concept idea.

Part 2: Next, students should begin to develop sketches to their final concept idea.

Part 3: Once each sketch is complete, share your sketches with your instructor.

Part 4: Start by looking at your sketches with your partner/ in your group. Together, decide on the main idea and form of your project. Have a draft of a project name and a draft of a project concept thesis sentence by the end of class.

Part 5 : Create a storyboard that visually explains how your project functions. Use at least 4–6 frames to illustrate:

  • The problem your project solves.
  • How users interact with your concept.
  • Key features or technologies.
  • The impact of your solution on the future of transportation.

Deliverables

Upload your storyboard, sketches, title, and concept statement to the Responses tab above. 

AI WORLDS

Activity

In this activity, students will focus on creating the environment where their transportation project will exist. By considering factors such as geography, resources, climate, and societal structure, students will develop a detailed framework that contextualizes their transportation system within a future world.

Instructions

Part 1: With your group, look through the inspirational images from the slides above. Discuss how different environments (deserts, oceans, megacities, outer space) influence the design of transportation systems.

Part 2: Use AI tools to visualize your world.

Prompts for AI:

  • Describe the environment where your transportation system operates.
  • Highlight key elements (e.g., floating cities, underwater ecosystems, desert landscapes).
  • Specify how renewable energy or futuristic infrastructure fits into this environment.
  • Adjust and refine the prompts to get results that align with your vision.

Students should generate several AI outputs and select the ones that resonate most with their vision.

Deliverables

All work should be added to the Responses tab in the form of a slide deck. It should include the following: Your AI generated worlds and project designs

INTRO TO SIMPLE MACHINES

A simple machine is a mechanical device that changes the direction or magnitude of a force.


*Animated GIFs courtesy of https://dribbble.com/mrlanning

Paper Airplane Challenge!

Kate James

Prompt:

Design and launch the best paper plane! Your goal is to create a plane that can either fly the furthest, stay in the air the longest, or pull off the coolest stunt mid-flight.

Materials You’ll Need:

  • Paper (A4 or letter-sized)
  • Ruler and pencil (for optional measurements)
  • Markers
  • Stopwatch (if available)
  • Measuring tape (for distance)
  • Tape (for reinforcements)

Step 1: Understanding Flight 

Before you start folding, let’s talk about how planes fly! There are 4 key forces at work when your plane is in the air:

  • Lift: Keeps the plane up.
  • Thrust: Pushes the plane forward.
  • Drag: Slows the plane down.
  • Gravity: Pulls the plane down.

Think about how you can use these forces to your advantage when designing your plane.

Step 2: Design Your Paperplane 

Time to fold ! Your task is to come up with a paper plane that looks cool and flies great. Consider these things:

  • Shape: Does the plane have long wings, sharp edges, or a sleek look?
  • Size: Does your plane need to be small and fast or bigger for more gliding?
  • Sign: Add personal touches 

Pro Tip: If you think your plane needs a little extra support, you can use tape to reinforce the wings or the nose of the plane.

Step 3: Flight Test 

Now it’s time for the ultimate flight contest! We’ll measure your plane in these categories:

  1. Longest Flight Distance – How far can your plane go?
  2. Longest Time in the Air – How long can your plane stay up before it falls?
  3. Best Stunt – Can your plane do something amazing like loops or dives?
  4. Best Design – Bonus points for creativity!

Each of you will get a chance to launch your plane. We’ll measure the distance and time, and then have a little fun watching your planes perform stunts!

Step 4: Review and Tweak

After your first test, take a look at how your plane performed. What worked well? What didn’t? Can you change anything to make it fly better? Maybe adjust the wings or add some extra tape?

Now you’ll have a chance to make any changes and try again!

Step 5: Final Flight

Once you’ve made any changes, we’ll have one last flight test to see who can improve their plane the most.

Prizes!

  • Longest Distance Champion
  • Time in the Air Champion
  • Stunt Master
  • Design Star

Before the Activity Starts:

  • Prepare materials for sketching, including paper, pencils, markers, or digital drawing tools.
  • Remind students of the importance of collaborative brainstorming and concept development in partner projects.
  • Emphasize the goal of generating initial ideas and arriving at a cohesive project concept.

Throughout the Activity:

  1. Brainstorming & Discussion

    • Encourage active participation from all group members as they discuss possible concepts and settle on an overall idea that meets the project criteria.
    • Ensure each group member’s ideas are heard and considered.
  2. Initial Sketching

    • Instruct students to individually develop sketches that communicate their vision for the concept.
    • Provide support and feedback to help refine ideas and gain group consensus.
    • Collect and review sketches shared by students.
  3. Concept Development

    • Guide students as they collaborate with their partners or groups to decide on the main idea and form of their project.
    • Provide time for students to develop a draft project name and concept thesis statement.
  4. Storyboarding 

    • Instruct students to create a visual storyboard illustrating their transportation concept.
    • Their storyboard should include at least 4–6 frames, covering:
      • The problem their project addresses.
      • How users interact with the transportation system.
      • Key features and innovations in their design.
      • The impact on future mobility.
    • Encourage students to use simple drawings, arrows, and labels to communicate ideas clearly.

After the Activity Ends:

  • Instruct students to upload their sketches, titles, concept statements, and storyboards to the Responses tab.
  • Review the submissions to ensure they meet the deliverables.
  • Encourage students to continue refining their project concept and preparing for the next stages of development in their partner projects.

Before the Activity:

  • Prepare Materials: Gather all low-fidelity prototyping materials (cardboard, tape, rubber bands, etc.) and ensure there are enough for each group.
  • Set Up Randomization: Write the names of the simple machines on slips of paper for students to draw from a hat.
  • Introduce the Challenge: Explain the goal of transporting the ping-pong ball from point A to point B using two simple machines.

During the Activity:

  • Demonstrate and practice proper tool use (cutting away from the body, handling hot glue safely, and keeping workspaces organized).
  • Facilitate Brainstorming: Encourage students to sketch multiple ideas and consider how different machines can interact.
  • Provide Guidance: Walk around to check on teams, ask probing questions, and ensure they’re using the two required machines effectively.
  • Monitor Construction: Ensure safe tool use (hot glue, box cutters) and help troubleshoot if a team gets stuck.

After the Activity:

  • Testing & Reflection: Have students rotate through and test each group's obstacle course, observing how well it functions.
  • Group Discussion: Ask teams to share their design choices, what worked, and what challenges they faced.
  • Document & Celebrate: Take photos/videos of the obstacle courses in action and encourage students to reflect on how they improved their design thinking

Smart Highway + Bike Path

Kate James

https://www.studioroosegaarde.net/project/smart-highway

https://www.studioroosegaarde.net/project/van-gogh-path

Sky Cruise Flying Hotel

Kate James

https://hypebeast.com/2022/7/sky-cruise-hashem-alghaili-tony-holmsten-nuclear-airplane-concept

Urban Air Mobility Drones

Kate James

https://www.ehang.com/ehangaav/