Prototyping
Your Game
WHAT WE ARE MAKING
WHY WE ARE MAKING IT
You will start developing prototypes, made quickly, that illustrate a form or idea.
To test ideas before using digital fabrication
ACTIVITY MATERIALS
Cardboard
Colored Acetate
Bristol Papers
Zip-ties
Straws
Metal Ruler
Pencil
Markers
Cutting Blade
Masking Tape
Hot Glue Gun
String
Brads
Popsicles and wooden skewers
1st
2nd
Select your final idea from your sketches, don't worry about selecting your final design, while building you will keep on iterating and changing!
You will undertake a safety orientation, where you will learn to use the basic tools of prototyping such as gluing techniques and cutting tools
**Refer to the "Safety prototyping" tab
3nd
Go over the presentation found in the "resources" tab and start making! You will make a low-fidelity prototype of your chosen design. This prototype will allow you to test your idea on your site, and actually get user feedback, and see if it creates delight.
Safety Orientation
Prototyping Presentation
4th
Create a blueprint of your design, a drawing that will help you construct your structure.
At the end you need to have have done the following:
- Sketched your main playing ground (board, stage...)
- Sketched your main game components (dice, counters, tokens, coins, figures, meeples, standees, cards)
- Written game instructions with main rule to win the game.
5th
Students will work together to create a quick scale model prototype. Use low fidelity materials such as cardboard, paper, tape, and wire for your first prototypes. Remember these are not supposed to ~look good~ but rather be able to explain your concepts and ideas.
Examples
Examples
Green War is a strategy cooperative yet competitive board game that mirrors the real world race toward renewable energy. Players take on the role competing with a shared mission of reducing global pollution. Building and upgrading green power plants earns players but collective success depends on how well everyone limits environmental damage. By blending strategy with collaboration, Green War turns climate awareness into an engaging and educational experience.
Examples
Light It Up! is an educational board game that combines interactive gameplay with Arduino-based electronics to teach players about e-waste management and energy efficiency. By moving through four zones, Collection, Hazard, Innovation, and Processing, players experience the challenges and rewards of sustainable practices.
Examples
Play Prosperity is a social-board game inspired by Qatar’s National Vision 2030. Through Introducing the concept of "Comprehensive Development", the players will engage in different roles through the historical world of the game and by dynamic interactions with the board, they strive to establish the 4 main pillars of social, human, economic and environmental development.
Initial Prototypes
DELIVERABLES:
Make your first prototype
These models are meant to show your ideas, provide proof-of-concept, and test variations of function. They are not meant to be perfect or final iterations.
QUESTIONS TO ANSWER
Now that you have built it out of cardboard, what would be the best materials and methods for the next prototype?
You have built and tested one possible shape of your project idea. What other shapes could this concept take?
What do you need to learn to create the next, more developed prototype of this concept?
Prompt
Now that you’ve completed brainstorming, selected an idea that’s interesting to you, and been grouped into a project team, you will make a series of quick and simple prototypes that explore the idea you selected from brainstorming.
Deliverables
Pictures of your prototypes with a concept statement