06 | Sketching + Concept Thesis (Partner Pairing)

Engkutsamy Abishai Rajan & Pasco Oliver

Dina Chehab
First of all, great research and presentation! The drawings and visuals clearly reflect a thoughtful design process. The team conducted thorough research on both the issue and the solution, showcasing excellent data and media analysis. They also explored materials effectively, demonstrating a strong understanding of their options. Additionally, the 3D model of their design illustrates that they carefully considered both form and function. They researched power and propulsion and choosing battery power over traditional fuel is innovative, especially for urban use. It aligns with eco-friendly goals and supports the idea of a low-noise, low-emission transportation device. This choice highlights consideration for the environment and urban compatibility.: The rotating propellers with directional thrust control show thoughtful design for agility and stability, especially in close-quarters city flying. Removing fins simplifies the structure and could make it safer for novice users.: Integrating a joystick and throttle lever directly on the device enhances usability. The placement of controls allows the user to intuitively manage speed and direction. However, additional details about how these controls translate into movement would add clarity.
Leading questions for direction (to help enhance the design/concept)
Concept/shape
  • How does the shape of the jetpack accommodate the user’s body? Are there any parts that need padding or a curved design to improve comfort?
  • How does the shape affect aerodynamics? Would a more streamlined design reduce drag?
Functionality 
  • Emergency Features: How does the jetpack handle sudden power loss or emergency landings? Features such as automatic hovering or a backup battery could enhance safety.
  • Propeller Safety Mechanisms: Since the design operates with open propellers, exploring additional shielding or sensors to detect nearby obstacles could improve safety for both the user and others.

Prototyping Suggestions:

  • Propeller and Thrust Simulation: Use lightweight cardboard or plastic discs for propellers and attach them to thin wooden dowels or skewers to represent the rotating mechanism. You can manually turn them to show the concept of directional thrust. Mount these on a foam or cardboard frame to illustrate the overall shape and function.
  • Joystick and Throttle: Craft a joystick and throttle lever using small blocks of wood, foam, or clay. You could mount them with rubber bands or hinges to allow slight movement, simulating user interaction.
  • Battery and Central Case Use a small box or piece of foam for the central case. Mark it with areas where the battery, charging port, and small computer would be located. This can help demonstrate the internal layout.
  • Adjustable Parts and Movements: Pipe cleaners, twist ties, or floral wire are great for representing adjustable components. You can bend them to show possible movement, like adjusting thrust direction.
  • Material Simulation: Use different textures or colors of cardboard or foam to represent the various materials in the design (e.g., lightweight metal, aluminum casing for propellers).
If we have electronics: 
  • Consider adding red LEDs to simulate emergency indicators. These could be placed on the central case to represent alerts for low battery or other system issues.
  • Propeller Simulation: Consider using small electric fans to prototype the effect of directional thrust and its control through the joystick.(powered by dc motors)
  • Control Responsiveness: Testing joystick and throttle controls with simple servos can simulate the feel and response users might experience.
  • Adjustable Power Pack: Mock-up a detachable battery module to test its ergonomics and weight distribution on the design.
  • Ressources here : ideas for some prototyping elements:  https://sek.nuvustudio.com/projects/114402-07-low-fidelity-prototyping-wearable-cardboard-mock-ups/tabs/134122-jetpack-project

Innovative Details: The adjustable wires and sensors integrated into the glasses indicate a thoughtful approach to both comfort and functionality. The inclusion of a sensor on one side suggests the glasses may have some form of interactive or augmented capability, which is an excellent foundation.: The idea of a chip that goes into the head is intriguing. This approach demonstrates an awareness of how technology can seamlessly integrate with the body, although it raises questions around feasibility and user safety.The adjustable wire is a smart choice, allowing users to fit the glasses according to their needs. This flexibility could make the glasses suitable for a broad range of users.The sensor on the glasses could potentially offer various functionalities, such as real-time data display or environmental scanning, but more details would help clarify its specific role and benefit to users.This design could serve multiple user groups, such as tech enthusiasts or individuals who benefit from augmented reality in professional settings. However, refining the design for a specific group, would make the product more impactful.

Leading questions for direction (to help enhance the design/concept)

Concept/shape

  • Target Audience: Decide on a primary user group—such as individuals with visual impairments, outdoor enthusiasts, or general tech users. This can guide the design features. For example, if intended for visually impaired users, the glasses could include tactile or audio feedback
  • Primary Functionality: Clarify what specific functionalities the glasses will offer. Are they meant for augmented vision (e.g., improving sight, displaying information), or are they targeting another sense or purpose? This clarity will help refine design choices.
  • Sensor Role: Define the sensor’s role. For example, will it detect environmental cues (like proximity or light levels), provide user feedback, or display notifications? A well-defined sensor function can lead to a more effective design.

Functionality 

  • What specific capabilities does the sensor provide to the user? (e.g., real-time data display, environmental analysis)
  •  Think about adding environmental sensors, such as for detecting brightness or obstacles, if the glasses are intended for visually impaired users.
  • If the design includes electronic components, consider where a small battery or charging port could be placed. This feature should be easy to access but discreetly integrated into the frame.

Prototyping Suggestions:

  • Adjustable Components: Use thin, flexible materials like pipe cleaners, twist ties, or floral wire to simulate the adjustable wire elements in the glasses. These materials are easy to manipulate and can help you test how the design adapts to different head shapes.
  • Frame Structure: For a lightweight, flexible frame, consider using cardboard or craft foam sheets. These can be easily cut and shaped to mimic the glasses frame and allow for adjustments.
  • Sensor Simulation: To represent the sensor, you could use small, lightweight objects like bottle caps or pieces of craft foam attached to the frame. This can help visualize the placement and size of the sensor.
  • Chip Integration: For the chip idea, you could tape a small piece of cardboard or use clay to represent how the chip would interact with the user’s head. This will let you test both comfort and positioning.
  • Ressources example projects: https://sek.nuvustudio.com/projects/114402-07-low-fidelity-prototyping-wearable-cardboard-mock-ups/tabs/134121-other-examples-glasses


The Nano Arm concept sounds innovative and could definitely appeal to a broad audience. The idea of designing a device for "lazy people" could be broadened to include those with mobility issues, elderly users, or anyone who struggles to reach for items. This could enhance the marketability of the Nano Arm.Lightweight materials will be essential for ease of use, and a compact design will make it more practical for everyday tasks. A sleek, modern aesthetic could also appeal to a broader audience. I recommend they draw diagrams at the end or before the prototype that outlines how to use the Nano Arm, like a small storyboard or 3 frame showing how it extends, how it grips, and how it releases. 

Leading questions for direction (to help enhance the design/concept)

Concept/shape

  • Who is the primary target audience for the Nano Arm (e.g., elderly, busy professionals, people with disabilities)?
  • What specific tasks do you envision users needing assistance with, and how can the Nano Arm address these needs?

Functionality 

  • What length and weight should the arm be to balance usability and portability?
  • How will users control the arm? Would a pull-string mechanism be sufficient, or should you explore other control methods?
  • What safety mechanisms will be integrated to prevent injury or damage to items being grabbed? Highlight a reliable gripping mechanism that ensures items won’t slip or drop when extended.
  • How will you ensure the arm is stable and secure when extended to reach for items?
  • What materials will you use to ensure the arm is lightweight yet durable?
  • What features or benefits will be emphasized to attract potential users? Think of Interchangeable Attachments, where you offer various attachments (e.g., claw for grabbing, brush for cleaning, or a small scoop) that can be easily swapped out based on user needs.
  • Maybe add Voice Activation: consider incorporating voice commands to extend or retract the arm, enhancing convenience.
  • Consider features like LED lights for visibility in low-light conditions

These resources will be important for them 


They should consider focusing on one or two specific senses to enhance through the mask, which will allow for a more detailed and targeted design. Additionally, they need to think about the comfort and usability for a diverse range of users, making sure it’s practical for long-term wear.

Leading questions for direction (to help enhance the design/concept)

Concept/shape

  • Which specific senses does the mask improve, and how does it accomplish this?
  • Is the mask designed for specific situations (e.g., outdoor use, night vision, assisting the visually impaired)?
  • What are the primary user groups for this mask (e.g., people with disabilities, professionals needing heightened senses, general users seeking enhancement)?
  • What do the colors, textures, and patterns on the mask represent?

Functionality 

  • How would someone put on and remove the mask? Does it require straps, or does it attach in another way?
  • Does the mask require any external power source or batteries? If so, how are they integrated into the design?
  • Are there safety features or considerations for the user, especially if the mask augments senses in a potentially overwhelming way?
  • What materials would you ideally use to build this mask to make it comfortable and functional?
  • Are there existing technologies (such as sensors or microcontrollers) that you envision incorporating to enhance senses like hearing, sight, or smell?
  • If you were to add one more sensory enhancement, which would you add and why?
  • Does the mask incorporate any form of feedback for the user, such as vibration or sound, to alert them of changes in their surroundings?

My recommendations:

Targeted Sensory Enhancements:

  • Hearing: Consider incorporating directional microphones or bone conduction technology to enhance auditory input. This could allow users to focus on specific sounds while filtering out background noise.
  • Sight: Use adjustable lenses or augmented reality (AR) elements to provide enhanced visual clarity or information overlays, particularly for users with visual impairments.
    • Night Vision: Integrate low-light cameras or infrared sensors to assist with night vision, potentially using a display that presents this information to the user.

User Group Focus:

  • Identify a specific group, such as individuals with visual impairments or professionals (e.g., first responders, outdoor enthusiasts), and tailor the design to their needs. For instance, a mask designed for visually impaired users might focus on tactile feedback and sound cues.

Functionality

  •  Attachment Method: Explore various methods for securing the mask, such as adjustable straps, magnetic attachments, or a helmet-like design for stability.

  • Use lightweight, breathable materials for comfort, such as mesh fabrics for the inner lining and flexible plastics or silicone for the outer structure. Consider hypoallergenic materials for sensitive skin.

Prototyping:

  • Experiment with different attachment methods using cardboard strips to simulate adjustable straps or a helmet-like design. This will help in assessing the stability and fit of the mask. 
  • Use colored transparent sheets to create different texture for the mask (eyes part)

Resources


FARIS ALSAIED & Louis Milan Pinto

Dina Chehab

The use of strings and springs connected to the leg for control is clever. This cyborg thumb design demonstrates a solid understanding of engineering fundamentals and shows empathy for users with limited hand strength.The student created clear, detailed diagrams showing movement and functionality, effectively illustrating how the mechanism works. The project has the potential to serve a broad audience, including people with disabilities and those looking for enhanced grip. However, focusing on a specific user group is recommended, as this would allow for a more targeted, detailed design that meets the unique needs of that group effectively.

Leading questions for direction (to help enhance the design/concept)

Concept/shape

  • What specific activities or tasks do you envision users accomplishing with this cyborg thumb?
  • Have you considered how easy it would be for users to put on and remove the cyborg thumb? Could the shape or attachment method be adjusted to make it more user-friendly?

Functionality 

  • Could there be a locking mechanism to hold the thumb in place once it grips something, allowing the user to rest their leg without losing the grip?
  • How comfortable is it to use over long periods? Would adding padding to the attachment point on the leg improve comfort?
  • Have you thought about making the thumb detachable for easy storage or transport? 
  • What materials are you considering for the thumb and strings if this was to be built in the future ? 
  • Could there be a safety release mechanism if the spring or string pulls too hard to prevent potential injury?
  • Could this design eventually be adapted to work with electric motors or sensors to make it easier to operate without needing to pull with the leg?

Ideas for Prototyping

ALBRAHIM Faris

Dina Chehab

The student has a clear understanding of the concept: a self-moving chair powered by a motor. They mention that it is designed to help people with limited mobility, like Stephen Hawking, showing empathy and a sense of purpose. This connection to the chosen theme of accessibility is meaningful and relevant.The sketches effectively convey the main components, such as the motor, main body, recliner, and propulsion system. These are labeled and provide a solid foundation for moving into prototyping. The overall clarity of the sketches is good. Good writing as well.

Leading questions for direction (to help enhance the design/concept)

Concept/shape

  • How often would the chair be used? 
  • Would it be for home, school, or public spaces?
  • Why did you choose this particular shape? Would a different shape make it more comfortable or easier to use?
  • Have you thought about adding any cultural or artistic elements to make it feel personalized or inviting?
  • Why did you choose this particular shape and size for the chair?
  • What would you change if the chair was used outdoors—how would the wheels or base need to be adjusted?
  • Have you thought of adding a storage compartment under the seat for personal items?

Functionality 

  • Have you considered what materials could be used to build the prototype? And in real life what would it be made of?
  • Have you thought about how the motor will be powered? Will it be battery-operated or plug-in?
  • Could the chair have lights or reflective material to increase visibility in low-light conditions?Could you add LED lights for safety or design purposes?
  • Have you thought about adding a sensor that stops the chair if there’s an obstacle in the way?
  • Would rechargeable or swappable batteries make it more user-friendly?
  • How could you redesign the chair’s arms to make it easier for someone to get in and out?
  • What if you included armrests that could fold up or down based on the user's needs?

Visuals

  • Have you thought about creating a storyboard or diagram showing how a person might use the chair in everyday life?