Shaikh Rayyan

Dina Chehab

Welcome to The Forgotten Desert, a desolate world where the temperature remains a constant 100 degrees, day and night, with no water in sight. This lifeless desert was once a thriving community, but now, only empty houses and long-abandoned spaces remain. Inside the villa, players can explore the vast living areas, filled with old, deteriorating resources like beds and storage, remnants of a forgotten time. NPCs in the villa offer side quests, providing challenges and valuable clues to survive or unlock hidden areas, even though no one else lives here. As players solve puzzles, explore rooms, and gather old resources, they must figure out how to escape this bleak desert.

Your mission:

  • Explore the villa's empty houses and rooms to find resources and clues.
  • Solve puzzles and complete side quests given by NPCs to progress through the desert.
  • Gather and manage old resources like food, tools, and water that might still be usable.
  • Overcome environmental challenges to survive in the harsh conditions.
  • Discover secrets about the villa's history and why it has been abandoned.

Types of Interactions in CoSpaces


1. Object Activation (Click Interaction)
Example:
Players click on a storage chest to open it, finding old resources or tools that might still be useful.

CoBlocks Logic:

coBlocks
When clicked Hide (storage chest) Add item (tool or resource) to inventory

2. Movement Interaction
Example:
Players click to explore different rooms in the villa or the surrounding desert. Each area could offer new clues or resources.

CoBlocks Logic:

coBlocks
When clicked Move player to designated room or area (e.g., bedroom, storage room)

3. NPC Side Quests
Example:
Players meet NPCs who provide side quests for valuable items or information. These NPCs can be found within the villa, each offering different challenges.

CoBlocks Logic:

coBlocks
When player is near (NPC) Say "Find the key hidden in the storage room to open the next area." Add quest objective: "Search for the key"

4. Resource Collection
Example:
Players collect old food, water, or tools scattered around the villa to help them survive the desert.

CoBlocks Logic:

coBlocks
When player is near (resource) Hide (resource) Add resource (food, water, tool) to inventory

5. Puzzle Challenges
Example:
Players must solve puzzles to unlock new areas of the villa or access hidden resources.

CoBlocks Logic:

coBlocks
When player solves puzzle Unlock door or hidden area Show new objective or area to explore

6. Environmental Challenges
Example:
The heat of the desert affects the player’s health and energy. Players need to manage their resources to survive in the extreme environment.

CoBlocks Logic:

coBlocks
When heat reaches critical level Decrease health or energy level of player Display "You are overheating, find shelter!"

7. Sound Effects
Example:
The sound of a windstorm or sand drifting through the desert creates an eerie atmosphere. The villa is silent except for the wind and occasional ambient noise.

CoBlocks Logic:

coBlocks
When player enters desert area Play sound "windstorm" or "sand blowing" When near NPCs or inside villa Play ambient sound "silent villa"

Suggested Interactions

  • Resource Management
    Players need to collect and manage old resources carefully, including food and water, which are scarce in the desert. Resource conservation is key to surviving the heat.

  • Exploration and Discovery
    The villa is full of abandoned rooms, which hold valuable clues or hidden items. Players must explore thoroughly to uncover the villa's secrets and find everything they need to survive or escape.

Educational Implementation Ideas:

  • Survival Skills
    Players can learn basic survival skills, such as rationing food and water, managing resources, and adapting to extreme environmental conditions (e.g., the effects of heat on the body and mind).

  • History and Culture
    By uncovering the villa's secrets and talking to NPCs, players can learn about the fictional history of the villa, the lives of the people who once lived there, and why the area became abandoned. This could incorporate concepts related to archaeology and history.

  • Problem-Solving
    As players complete side quests and puzzles, they will develop problem-solving skills and critical thinking as they navigate the villa's mysteries.

  • Environmental Science
    The game’s setting can teach players about the effects of extreme weather, desert ecosystems, and how plants and animals adapt to such harsh conditions. The heat and lack of water can serve as an introduction to basic climate science.