Gamified Wearables

Luis Carbajal

Purpose: Translate a mobile phone game into a wearable game that allows for cooperative play (meaning people play with one another). 

Instructions:

Before you start: pair/ group up.

  1. Context Inquiry/ Research: You will pick three different mobile games that you are both/ all familiar with. Analyze:
  • Dissect the game into its elements of play by answering the following questions:
  • How do you win? How do you lose? 
  • What makes the game fun? 
  • Is it competitive or cooperative?
  • Who are the characters? 
  • What is the narrative arc? 
  • Identify what limitations for gameplay come from touchscreen gaming. Write 3 opportunities to make the game better by making it physical.

3. Sketching:

Select one game to continue exploring with. Choose a part of the body, or maybe the whole body, in which to play this game and sketch out 3 ways of reimagining the game! You cannot design a game that will harm someone (remember, you'll be testing the game on your own body!).

4. Prototyping:

Discuss your sketches with your team and choose one concept to bring to the prototyping phase. Create your human scale prototype of your game! 

Remember the rules: This should not be a literal translation of the mobile game to real life. This means you have to make some adjustments to the game (for example, the rules, the shape of objects so they fit the body, the way you win/lose, etc.). Flat game-boards are not allowed.

5. Feedback:

Get together with another group and test each other's games. Give each other feedback.

6. Instruction Manual:

Write out an instruction manual for people to understand how to play your game. 

Include step by step instructions! You can add some images to be more descriptive.

7. Show it off!

Share your prototype with the group. Describe the process of designing and refining it, and demonstrate how it works!

Additional Rules: 

  • This should not be a literal translation of the mobile game to real life. This means you have to make some adjustments to the game (for example, the rules, the shape of objects so they fit the body, the way you win/lose, etc.). 
  • Flat game-boards are not allowed.


Class Discussion Question: How does making the game tangible change the gameplay of the game? 

Deliverables: 

  • Sketches of 3 ways of reimagining the game.
  • Final Prototype (take photos!)
  • Instruction manual based on your new mobile game.