Cardboard donut tentacle

Thelonious Cooper

For our design, we decided the best way to pick up a donut hole would be to grip it with a curled piece of cardboard. We broke the structural elements on one end of our strip of cardboard such that it curled easily. We tied the end of the strip on the curved end to a string so that we could pull the string to curl the cardboard. This was the first iteration of our design. We then decided to route the rope through a straw and into a syringe such that we could use one hand to open and close the syringe, thus opening and closing the cardboard. Our final design choice was to spring load the syringe open such that one only needed to press the syringe to open the tentacle, and it would close automatically upon release.

Don't Drop The Ball

Luis Carbajal

DON'T DROP THE BALL

Prompt

In this exercise, students will work together to create a variety of obstacle courses to challenge their creative problem-solving and building skills to ensure the safety of a payload (donut hole).

In this activity, you will create an obstacle course that must transport your donut hole from point A to point B.

Mechanisms:

Instructions

  1. Divide into teams of 4 students
  2. Randomly "pick out of the hat" TWO simple machines to incorporate into your obstacle course. 
  3. Brainstorm and sketch ideas together to solidify your idea.
  4. As a team, begin developing an obstacle course using low-fidelity prototyping materials provided by your teacher (e.g., paper, cardboard, tape, zip-ties, etc.).

Your obstacle course should include the following:

    • Destination point A and point B, marked clearly on the course
    • The two simple machine mechanics that you randomly selected.
    • Player(s) that will go through the obstacle course (ex donut, or alternative like ping-pong ball, etc.)

Deliverables

  • An obstacle course that meets the needs above.
  • A brief slide deck added to the Response tab in this assignment (one per group) that should include:
      1. A descriptive Post Title with the name of your obstacle course and the names of your group members
      2. The two simple machines you incorporated
      3. Photos of your obstacle course
      4. A brief video/gif demonstrating the course & mechanics. (https://ezgif.com/)

Once everyone is finished, we will take turns playing each others' obstacle courses. When playing, you will document feedback for each group. two pluses (Things they did well) and one question (Something they could improve on).

Final Presentation

Syuan-He Wang

Red Cells

NUVU: Transitopia

by Daniel Wang

Group 5 Mid-term Presentation

Jorge de la Torre Saenz-Rico
6th_Generation_Technology.pdf
Group 5 Prototype.heic

Photograph of prototype in the prototyping activity post section

Group 4 Mid-term Presentation

Jorge de la Torre Saenz-Rico
Transport_Project.pdf
Group 4 Prototype.heic

Photograph of prototype in the prototyping activity post section

Mid-term Presentation Group 1

Jorge de la Torre Saenz-Rico
mid_term_presentation.pdf
Group 1 Prototype.heic

Photograph of prototype in the prototyping activity post section

Group 4 Mid-term Presentation

Jorge de la Torre Saenz-Rico
design_hyper_loop.pdf
Group 4 Prototype (2).heic

Photograph of prototype in the prototyping activity post section

Group 2 Mid-term Presentation

Jorge de la Torre Saenz-Rico
Mid-Term.pdf
Group 2 Prototype.heic

Photograph of prototype in the prototyping activity post section

Group 3 Mid-term Presentation

Jorge de la Torre Saenz-Rico
Brown_and_Black__Aesthetic_Portofolio__Presentation.pdf
Group 3 Prototype.heic

Photograph of prototype in the prototyping activity post section

Group 3 Mid-term presentation

Jorge de la Torre Saenz-Rico
GEOTRAIN.pdf
Group 3 Prototype.heic

Photograph of prototype in the prototyping activity post section